Games I designed, prototyped, and iterated on — from networked multiplayer shooters to board games.
A mobile idle economic simulation set across 38 Indian cities, covering a complete silk production chain — from egg incubation through worm nurturing, strand weaving, and cloth retail. Designed for India's Tier-2 and Tier-3 market based on Lumikai State of India Gaming Report data. Built solo using an AI-assisted development pipeline.
A multiplayer co-op 5v5 shooter built in Unreal Engine with full networked multiplayer capabilities. The game features team-based combat in designed maps with balanced roles and competitive gameplay mechanics.
A zero-gravity space shooter where players navigate freely in all directions, engaging in intense dogfights with intelligent AI enemies. Strategic movement, weapon switching, and evasion are all key — survival depends on skillful control and quick decision-making.
A board game inspired by Risk and Catan — adding my own creative spin to the conquest boardgame genre. Players compete for territory control using resources, strategy, and timing.
A board game inspired by Ludo, replacing dice with numbered and power cards — introducing friendships and betrayals as core mechanics. The shift from luck to cards adds meaningful decision-making and memorable social moments.