Worked-On Games

PROJECTS

Games I designed, prototyped, and iterated on — from networked multiplayer shooters to board games.

🏭
In Development
Launching May 2026
COMING SOON
PROJECT · 001
🏙️ SILK.INC
Unity 6 · Mobile · Idle Economic Sim · India

A mobile idle economic simulation set across 38 Indian cities, covering a complete silk production chain — from egg incubation through worm nurturing, strand weaving, and cloth retail. Designed for India's Tier-2 and Tier-3 market based on Lumikai State of India Gaming Report data. Built solo using an AI-assisted development pipeline.

Full solo development — GDD through Unity 6 production
All systems design: production ratios, personnel, city expansion, economic loops
Market research-driven design targeting Indian mobile demographics
Active pre-launch Instagram campaign ahead of May 2026 launch
Unity 6 Systems Design Mobile F2P GDD Writing Solo Dev India Market
OVERVIEW
MAIN VID
MULTIPLAYER
PROJECT · 002
🔫 KILLSHOT
Unreal Engine · Multiplayer Shooter · 5v5

A multiplayer co-op 5v5 shooter built in Unreal Engine with full networked multiplayer capabilities. The game features team-based combat in designed maps with balanced roles and competitive gameplay mechanics.

Designed game concept and core mechanics
Helped balance gameplay systems
Created and refined interactive prototypes
Designed and refined the multiplayer map
Unreal Engine Multiplayer Level Design Systems Design Balance
MAIN VID
ENEMY SHIPS
PROJECT · 003
🚀 3D SPACE SHOOTER
Unity · Single Player · Zero-Gravity

A zero-gravity space shooter where players navigate freely in all directions, engaging in intense dogfights with intelligent AI enemies. Strategic movement, weapon switching, and evasion are all key — survival depends on skillful control and quick decision-making.

Full game design and prototyping
Level design and spatial layout
UI design and player feedback systems
Sound design
Multiple iteration cycles based on playtesting
Unity AI Design UI/UX Sound Design Iteration
PROJECT · 004
🗺️ ARCHIPELAGO
Tabletop · Board Game · Conquest

A board game inspired by Risk and Catan — adding my own creative spin to the conquest boardgame genre. Players compete for territory control using resources, strategy, and timing.

Designed game rules, board, and card systems
Developed prototype cards and components
Iterated on balance and strategic depth through playtests
Game Rules Design Card Design Balance Testing Playtesting
Archipelago Board Wood Cards Cards Cards Movement
PROJECT · 005
🃏 ARCHENEMY
Tabletop · Board Game · Social Strategy

A board game inspired by Ludo, replacing dice with numbered and power cards — introducing friendships and betrayals as core mechanics. The shift from luck to cards adds meaningful decision-making and memorable social moments.

Designed game rules, board, and card systems
Developed prototype cards and components
Iterated based on playtests to refine balance and strategic depth
Game Rules Design Card Mechanics Social Dynamics Playtesting