Game-ready assets and atmospheric environment renders built in Blender, Maya, and Substance Painter.
A dynamic ocean simulation featuring realistic fluid simulation, moody night lighting, and an animated sequence. Demonstrates technical knowledge of Blender's ocean modifier, volumetric atmosphere, and render compositing.
A set of fully designed concept environments showcasing atmospheric detail, lighting, and composition. Techniques include volumetric fog, photogrammetry with scanned objects, and vegetation scattering.
A realistic, game-ready prop modelled in Blender and textured in Substance Painter using a PBR workflow. Inspired by a TV series reference, with accurate normal maps, roughness, and metallic material definition.
A concept watch designed from a Pinterest reference with a unique mechanical detail — the clock hands originate from the edges of the face rather than the centre. Required careful hard-surface modelling to execute cleanly.