Visual Work

3D ART & ENVIRONMENTS

Game-ready assets and atmospheric environment renders built in Blender, Maya, and Substance Painter.

// Supporting production skill used in game design work. Click any image to view full size.
01 OCEAN SCENE Blender · Simulation · Animation

A dynamic ocean simulation featuring realistic fluid simulation, moody night lighting, and an animated sequence. Demonstrates technical knowledge of Blender's ocean modifier, volumetric atmosphere, and render compositing.

OCEAN ANIMATION — Blender Simulation ▶ ANIMATED
02 3D ENVIRONMENT DESIGN Blender · Photogrammetry

A set of fully designed concept environments showcasing atmospheric detail, lighting, and composition. Techniques include volumetric fog, photogrammetry with scanned objects, and vegetation scattering.

03 MEDIEVAL SHIELD Blender + Substance Painter · Game-Ready Asset

A realistic, game-ready prop modelled in Blender and textured in Substance Painter using a PBR workflow. Inspired by a TV series reference, with accurate normal maps, roughness, and metallic material definition.

04 CONCEPT WATCH Blender · Hard Surface Modelling

A concept watch designed from a Pinterest reference with a unique mechanical detail — the clock hands originate from the edges of the face rather than the centre. Required careful hard-surface modelling to execute cleanly.